Companion Protocol
Companion Protocol
by Capybloom Interactive
Note: Firefox does not render the parallax backgrounds. Safari, and Chromium Based Browsers like Chrome, Edge, Chromium, Opera, etc. work fine.
Built with love and mindfulness regarding scale and scope for the "Bog Jam 2025"
We don't pick the people who need our help, we just help them.
Controls
A & D -> Move Left & Right
When the Robot has a White Outline -> Left Click
Interact with Biological Beings -> E
Frog Game -> Copy the Frogs Note order with jikl (wasd on the right right side)
Story
The theme of this jam was "Robot Companion" and I thought it would be a neat idea to be the Robot Companion rather have one. This is a short game in which you play as a robot from another era of time whose battery had recharged just enough to bring a little more joy into the world.
Behind the Scenes
The background is a parallax little bog I made in Asperite with minimal animations. The robot was inspired by BMO from Adventure time, Wheatley from Portal 2, and Tomagachi's haha. I didn't finish a few things. Like I have a quest system that I ended up scrapping which is why it says "Duck Memory Quest Completed" even though that was no longer the idea.
Music was made using Logic Pro, the name is B.O.G. Engine is Godot4. Art made in Aesprite.
Other Games
Goblin Gaiden: Melvins War
https://capybloominteractive.itch.io/goblin-gaiden-melvins-war
Think of the Cheddar Holders
https://capybloominteractive.itch.io/think-of-the-cheddar-holders
HEARTFOLK
https://capybloominteractive.itch.io/heart-folk
My Website
https://capybloominteractive.com
Updated | 2 days ago |
Published | 6 days ago |
Status | Released |
Platforms | HTML5 |
Author | CapyBloom Interactive |
Genre | Adventure |
Made with | Godot |
Tags | 2D, Atmospheric, Cozy, Cute, Indie, Pixel Art, Retro, Sci-fi, Short, Singleplayer |
Comments
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Very lovely
I'm honestly really impressed by the intro- and outro-sequences, I'm surprised you had time to make those :O They're so good??!
I really liked the bot, although I accidentally sequence-broke the first quest by getting the ring first (I kept walking expecting the frogs to light up for interaction but forgot it was E to talk, not spacebar... Oops), and then the B.O.G. already knew about the frog's dilemma while still having to talk to the frog xD
Which was pretty funny! Overall, it looks pretty polished and is very impressive
50% of the game - Drawing characters and building unnecessary code that I restructure
20% of the game - Ideas and scrapping them
30% of the game - making intro sequence that was reused by outro
Thank you Solar, I really appreciate you taking the time to play the game much less notice the bugs :)